This is our PF2 site, click here for PF1! So far, so good. | Starjammer SRD Firearm group critical specialization effect same as dart: The target takes 1d6 persistent bleed damage. I think the scatter property is a little stronger than it needs to be. Just treat them like a fancy advanced ranged weapons, and call it good. This racial trait replaces swordtrained. | FateCoreSRD Keeps the flavour gets rid of most of the feel bads. Deadly weapon trait? On a critical fail of this check, the weapon gains the broken condition, and explodes. Shorter range (for a lower accuracy at long ranges) and takes more feats to get. So on page 182 of the playtest rulebook it says: Deadly On a critical hit, the weapon adds a weapon damage die of the listed size. Speed: 25 ft. is standard. Weapons. You need to polish and guard any metal weapon against rust and the elements regularly, they can snap in the middle of combat, bowstrings can tear and bow limbs can snap. I am of the group that think Misfire should be a thing . Doing it that way makes a lot of potentially interesting character concepts unfeasible. Off the hop, I would probably simplify the revolver/repeating rifles away from 'see text'. ... Latest Pathfinder 2e! First, here's a run down of my goals for firearms in 2e, followed by some of the things that differentiate these rules from other suggestions. - Separation of biological and cultural traits. New Pages | Recent Changes | Privacy Policy, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. Pretty much every ranged weapon in Pathfinder can be used more quickly than in real life. - Strong design rationale for classes. Inaccurate shots should be penalized. You have inherited a sacred tribal weapon wielded by your forebears, and you were trained in its use from a young age. I would have it so the gun is never the primary offensive weapon of any PC. That being said, I would also consider going back to shot and powder as separate line items - especially as powder can be used for other things like an impromptu flare or explosive and could have rules to be ruined on the field if not stored correctly. | d20 Anime SRD Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. | Design Finder 2018 2. ; Size: Small.Medium and small size have few functional differences in Pathfinder 2e. Last Updated: September 11th, 2020. | 3.5e SRD That way classes that use guns might actually be decent, instead of terrible and requiring large amounts of cheese to make good, as they were in the 1e days where gunslinger was only good for 5 levels and then you mixed it with another class asap, usually a spellcaster no less. Cost — Weight — Damage 1d3 (small), 1d4 (medium) Critical x2 Type bludgeoning Range Increment 50 ft. (projectile) Category ranged Proficiency simple Weapon Groups thrown. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. Also, I feel like it goes against the attempts Paizo made at remaking previous weak options like crossbows with 2e. (anyone else want to play Iron Gods using PF2? | Fudge SRD Advantage vs (cross)bow: Larger damage and deadly dice, a little bonus on attack rolls to represent easier crits. | 5th Edition SRD No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. 4d8 becomes 5d8) or do you add an instance of all the dice for each striking rune level (e.g. Or do you use some other progression? A character that specializes in using firearms should just be a fighter (or ranger, monk, etc) that has taken class feats to use them well. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! These two changes hopefully mean that 2e firearms don't need a mechanic that balances them quite so hard. Some skill actions have the attack trait, specifically Athletics actions such as Grapple and Trip. Ancestral Weapon. A weapon with this trait can be used withthe Weapon Finessefeat which allows the wielder to apply Dexterity-bonus instead of Strength-bonus on attack rolls. The weapon can’t make any attack other than its Strike, and feats or spells that affect weapons do not apply to it. Disadvantage vs (cross)bow: Longer reload times (and adding on that with Misfire). Elf Racial Traits. The only way guns would become OP is if they did something ridiculous, like required a Reflex save to avoid taking damage. Pathfinder 2E Regarding the complexity of Pathfinder 2. | PF2 SRD. Shouldn't that affect a wide shot with no clear aim. In my experience, the reason people try to nerf guns into uselessness is typically because they resent them being there in the first place. Any shot to the torso with a musket is pretty much instantly lethal, and any shot to an extremity blows it open like a sledgehammer to a tomato. Cost 20 gp Weight 2 lbs. Medium and small size have few functional differences in Pathfinder 2e. Hit Points: The least hit points of any race, plus a racial Ability Flaw in Constitution. The weapon’s Strikes are melee spell attacks. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp. Ultimately none of that is implemented ingame because it's really not fun to randomly break stuff. And I may if just missed it. Cast [two-actions] somatic, verbal; Requirements You have a deity. Have you ever reloaded a real-life antique crossbow? also, the tiers that say increases penetration value should have text that specifies what happens when used with a non-penetrating firearm (i.e. No Guns: If you do not want guns in your campaign, simply don’t allow the rules that follow. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Pathfinder 2E Pathfinder 2e: Actual Play Experience. You have to put it down, hold it down with your foot, pull on the string (or if it's a heavy crossbow use the winch which is even slower), set the firing trigger to hold back the tensed string, pick it back up, correctly place the bolt in the chamber, aim, and fire. Weapon Group light blades. I mean it's a game, and I'm not sure that having to spend a round and a half to reload a weapon can be engaging. if your weapons deal 4d8 but take 5 actions to reload what is stopping me from carrying 5 loaded firearms. And unarmed attacks are listed as having the finesse trait in the table in the same page. EDIT: To be clear, I'm not dismissing the possibility that that's what we wind up with. Nobody is going for realism here, because then guns would outclass absolutely everything in the game. All the traits appear in the Glossary and Index. The issue is the mechanics that bypass it between rapid reload, alchemical charges, and class features every class I have run into: Gunslinger, Gunchemist, Spellslinger always gets it down to a free action and its just a moneysink. Red: Bad, useless options, or options which are extremely situational. Tengu Ancestry Traits. 1. Forceful requires all the attacks to come from the same weapon, but the bonus doubles on attacks beyond the second. While guns are unarguably more damaging than bows, I'm not sure they're damaging enough to justify a huge increase in the damage dice. 4d8 becomes 8d8). If it were me making the rules, I would have it so the gun is never the primary offensive weapon of any PC. I've added several new prototype weapons (and other equipment), rules for scatter weapons, and some additional traits to add some unique feel to firearms. They do a good job capturing the idea that while early guns weren't good at hitting what you aimed at, if you hit, you hit like a damn truck. Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. Hit Points: The least hit points of any race, but at least the Goblin doesn't have a racial Ability Flaw in Constitution like the Elf. Still keeps a misfire mechanic but makes it happen very rarely for anyone with decent dex. Furthermore it's so unlikely with "real" firearms that its statistically insignificant, but still potentially frustrating in gameplay. These rounds don’t need to be consecutive. Early guns should have some sort of downside compared to a bow or crossbow. Lesser says 'ignores 5 pericing resistance', higher ones say 'reduces peircing resistance by 5'. You can affect a weapon in this way a number of rounds each day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds). As such, I don't think an inaccuracy trait is necessary. Also let me know what you'd like to see in 2e firearms. | Dungeon World SRD Sawtooth seems to be the only way to grab that actual trait, but forceful is nearly identical. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. They're 50% more, but did not seem to reduce reload time or anything. On one hand, (cross)bows can break as well.. Press question mark to learn the rest of the keyboard shortcuts, Deadly d12, agile, Loud, Misfire, Penetrating. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. These are just my concerns. Green: Good options. Goblin Racial Traits. | d20PFSRD | Here Be Monsters For two actions, you get to attack two adjacent creatures, suffering the standard MAP. Pathfinder 2E Regarding the complexity of Pathfinder 2. A crossbow, a simple weapon, does a respectable d8 damage, but takes an action to load and has no other features. Such tengus choose a number of eastern weapons equal to 3 + their Intelligence bonus, and gain proficiency with these weapons. They can also have different damage types or traits, such as "parry", that can be helpful in some situations. The paper cartridges are used as the baseline reload in the rules instead of loose powder. Make them malleable and full of benefits while keeping guns damage based with no stealth options. Bows have the range advantage obviously. ... Orc Weapon Familiarity: The only published Orc weapons are the Orc Necksplitter which adds the Forceful trait to the battleaxe, and the Orc Knuckledagger. (x3). Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. I'm not looking to create a gunslinger class, just rules for firearms that any class could use. No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Trait A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. So I don't understand the push by some people to nerf guns into actual uselessness. Orange: OK options, or useful options that only apply in rare circumstances 3. The other problem is risk/reward. Page 283: Weapon traits. It's a better choice despite doing an average of 1 less damage per round. ), Responses to some specific critiques from the previous thread. Do not get me wrong it takes more feat and money investment but eventually you are firing just as much as someone with a bow to touch ac with dex to damage and x4 crit. Weapon Traits Agile Attached Backstabber Backswing Brutal Concealable Deadly Disarm Dwarf Elf Fatal Finesse Forceful Free-Hand Gnome Goblin Grapple Halfling Jousting Modular Monk Nonlethal Parry Propulsive Range Ranged Trip Reach Shove Sweep Tethered … In real life, a musket gun, with their immense bullets, would absolutely destroy anyone wearing any sort of medieval armor. Relative damage between bows and guns. In real life, a critical hit with a simple weapon would likely be fatal even for the best soldier in the world. Unfortunately, scimitar is the only forceful one handed out there. I am guessing that is supposed to be multi-barreled 2. ... for a game as complex as it is. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. Roll this after doubling the weapon’s damage. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. Isn't a long reload the current balancing factor? Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. Speed: 25 ft. is standard. My fix would be to add misfires, mechanical things usually have hiccups. What do you think of the underlying mechanics though? Category one-handed Proficiency martial. Traveller SRD Reload times are generally set at under a round. I've done some editing and rewriting in response, and wanted to see what the community thinks of these. If you’re using a weapon with the sweep trait, its modifier applies to all your Swipe attacks. What is the point of buying paper cartridges? Size: Medium. 163 Instead of swords, some tengus are trained in exotic weaponry. One question. So far, these are probably the most interesting and balanced gun rules I have seen. Blue: Fantastic options, often essential to the function of your character. Do you just add a single damage die for each striking rune (e.g. I will use the color coding scheme which has become common among Pathfinder build handbooks. Special finesse. Ability Boosts: Only two Ability Boosts, but but no Ability Flaw. This is the other method of balancing guns. A sling is little more than a leather cup attached to a pair of strings. The same goes for any weapon though. Check out our other SRD sites! The third hit gets a bonus equal to double the number of damage dice, so the bonus there is +2. Applicable to light weapons, elven curve blade, estoc or rapier. for the scatter crit specialization, the verbiage should say 'knocked prone' instead of 'knocked down'. This weapon has a ghostly appearance and manifests as your deity’s favored weapon. say "Increases the firearms Penetration trait by 2 or gives it Penatration 2"). ... Agile weapons get a special "one less" modifier, so this becomes 0, -4, -8. In real life, crossbows and arrows are completely ineffective against breastplates, as evidenced by the battle of Agincourt. Benefit (s) Select either cold iron or silver. This damage increases to two dice if the weapon is master quality and three dice if the weapon is legendary. free action drop firearm. A two weapon fighter might have a more damaging weapon in one hand and a smaller agile weapon in the other for his 2nd or 3rd attacks. Still, it isn't that much to write home about without supporting feats. ; Size: Medium.Medium and small size have few functional differences in Pathfinder 2e. All that said, here's the google documents draft of my firearm rules. I moved firearms to advanced weapons to reflect the fact that, while firearms are generally easier to learn than bows, the training for them is probably not widespread in the default Golarion setting. If you want to limit guns, buff bows. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). Treasury of Winter (Pathfinder Second Edition) December 11, 2020; It does look a little too complicated? Weapons. From a game mechanic's standpoint, misfire was how Pathfinder 1 firearms balanced out their hitting against touch AC. Exotic Weapon Training Source Advanced Race Guide pg. create a low-capacity one, and a high capacity one for each and put your guidelines in the text for pricing the stuff in between. | The Modern Path SRD Forceful grants the second strike bonus damage equal to the number of weapon damage dice. This is mostly my view as well, and why I don't have a misfire mechanic. Heightened (+2) The weapon’s damage increases by 1d8. Damage 1d4 (small), 1d6 (medium) Critical 18–20/x2 Type piercing. It's a fantasy game for a reason. The weapon doesn’t take up space, grant flanking, or have any other attributes a creature would. | OGN Articles The heavy use of defined traits makes cross-referencing fairly easy in most cases. Recoil doesn't make sense in weapons that require you to reload between shots. The following are broad categories of firearm rarity and the rules that govern them. The wording on Armor pen rounds could be clarified. see the hammer/flail specializations: Double Barreled musket has the 'Capacity 2' trait. Although I do find the Inaccurate feature odd. You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act. Theres also the fact you may want to craft special rules for hardness, break point and etc for using a gun in bad/broken condition. Otherwise there's no real reason to get a kit besides "craft gun". In the definition of the Parry weapon trait, change "spend an Interact action" to "spend a single action" to make it so setting up a parry doesn't … You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. A weapon made of pure magical force materializes and attacks foes you designate within range. This racial trait replaces swordtrained. Obviously thats a 1e thing but the thought process will eventually make it into 2e. spending 4 actions to load and then missing is brutal. | 13th Age SRD For most campaigns, guns need to be hard to get, Whatever rules we come up with for guns would ideally scale as you increase the tech level of the guns. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. Thread starter Acolyte of Zothique; ... For the players this is straightforward: they only have to worry about the traits of the weapon they are using and they can’t use the weapon critical effect if they have a special feat. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. Paper cartridges are a thing, and loading one into a barrel takes maybe a second. Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. Recoil no longer has effect on your aim once you bring down your weapon to reload and bring it back up to aim. Aldori Dueling Sword, Bladed Diabolo, Bladed Hoop, Claw Blade, Combat Grapnel, Dagger, Dogslicer, Elven Curve Blade, Exquisite Sword Cane, Exquisite Sword Cane Sheath, Fighting Fan, Filcher's Fork, Fire Poi, Fist, Kukri, Light Mace, Main-gauche, Monkey's Fist, Nightstick, Nunchaku, Poi, Rapier, Sai, Sawtooth Saber, Scorpion Whip, Scourge, Shears, Shortsword, Sickle, Spiked Chain, Starknife, Stiletto Pen, Sword Cane… Anatomist | Swords and Wizardry SRD PF2 can be kept pretty simple.. :) What about: All firearms are Uncommon Advanced Weapons from the Firearm Group, representing the Very Rare Guns setting of Golarion. Campaign traits tailored to a specific Pathfinder Adventure Path can always be found in that Adventure Path’s Player’s Guide. Pathfinder 2e - The Half-Orc Handbook. level 1 There are plenty of simulationist games out there, Pathfinder isn't one of them. Note that the damage bonus from Penetrating is not an advantage, because composite longbows have propulsive. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. The person who tried to reload takes the amount of damage as if the weapon hit for critical damage. Which even then, given how much monsters saves scale up pretty strongly, that wouldn't make it OP. Two of the best traits for a Slayer are “Reactionary” and “Inspired.”. There's no touch AC in 2e anymore so the big thing that made gun's OP, their ability to hit touch Ac with full bab, doesn't exist in the system. Name Cost Dmg (S) Dmg (M) Critical Range Weight Type Special; Aklys: 5 gp: 1d4: 1d6: x2: 20 ft. 2 lbs. Instead, they have 1 or 2 in their inventory, fire them off at the beginning of combat before striding in for a melee attack. Chance of misfire on a one as in 1st edition. On a critical hit, the weapon adds a weapon damage die of the listed size. Touch AC doesn't exist in 2e, and the firearms I'm proposing fit within the established weapon damage paradigm and hopefully don't break the accuracy bounding of pf2e. 15 You’ve learned that taking an enemy by surprise can end a combat before it begins. My players would probably just always be scattershotting if they do good damage and there is no downside. The loose powder increases the reload time. Round 1: quick draw loaded firearm and fire. I get making it harder to hit but the extra tidbit that it doesn't increase the Critical Hit chance is weird. Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Since Backgrounds are going to be a thing, I want formerly-racial traits like weapon proficiencies and languages to come from Background, while traits like ability score adjustments should come from Ancestry. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. Hmm, you're probably right. DC 10+(CL/2)reflex save to prevent. This concept doesn't really work because you could just have multiple loaded guns on your person and cycle through them, instead of ever having to reload during combat. Range 120 feet; Duration sustained up to 1 minute. Hey there my fellow Pathfinders. Like how you see it in pirate movies. Combining the stealth and scouting capabilities of the Rogue with the versatility and massive amount of combat options of the Ranger the Slayer can fill an impressive number of roles in and out of combat. Ammo prices seem high with the absence of a gunsmith feat (i.e. Firearm weapon categories have been bumped up to advanced. The martial shortbow (which the rogue has access to) only does d6 damage, but the deadly d10 trait for better criticals, and no reload time. Those are some typos I'll need to fix. The only benefit I see that if you have a weapon with the Sweep property, you get to add it to both attacks. The spiritual weapon uses and contributes to your multiple attack penalty. | d20HeroSRD The Pathfinder Roleplaying … I've got a few concerns with it: It breaks PF2's weapon damage die progression. The big thing that required nerfing is gone. Making firearms able to be reloaded more quickly than they actually can be just follows this same paradigm. (uncommon can be handwaved by GM in certain geographic areas). Realistically, unless you're firing grapeshot from a cannon, scatter weapons have never been useful against more than one target at a time. Source Pathfinder Society Primer pg. The kinetic energy of a musket is 3000 to 4000 joules. Aklys, Bladed Diabolo, Bladed Scarf, Bo Staff, Fauchard, Flail, Gaff, Gnome Hooked Hammer, Guisarme, Horsechopper, Kama, Khopesh, Kukri, Meteor Hammer, Ogre Hook, Scorpion Whip, Scythe, Sickle, Spiked Chain, Tekko-kagi, Temple Sword, War Flail, Whip. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. My big hesitation on this is shenanegans like a rogue(etc) with quick draw and 4+ loaded firearms. Page 286 on the manual, under "weapon traits" says: Any trait that refers to a “weapon” can also apply to an unarmed attack that has that trait. ... (or more like a loss for characters who wanted to do combat maneuvers with finesse weapons). You still make a skill check with these skills, not an attack roll. Restricting what sort of damage bonuses can be applied might be worth it as well (e.g. 4. Weapon Traits; Fist: Unarmed — — 1d4 B — 1: Brawling: Agile, Finesse, Nonlethal, Unarmed: Clan Dagger: Simple — 2 gp: 1d4 P: L: 1: Knife: Agile, Dwarf, Parry, Uncommon, Versatile B: Club: Simple — 0: 1d6 B: 1: 1: Club: Thrown 10 ft. Dagger: Simple — 2 sp: 1d4 P: L: 1: Knife: Agile, Finesse, Thrown 10 ft., Versatile S: Gauntlet: Simple — 2 sp: 1d4 B: L: 1: Brawling: Agile, Free-Hand: … Fun. This makes firearm behavior with runes hard to balance. Seconded. For comparison, a javelin hits with less than 200 joules, and an english longbow's arrow with less than 100. You begin play with a masterwork melee weapon made of the material of your choice. If you want to play as someone with a belt of pistols that they only reload after a fight, you can still do it even if firearms are good enough to be main weapons, but forcing every gun user to be like that shuts off a lot of variety. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. The next time it is reloaded, it takes an extra Interact action and a DC 20 Crafting or Engineering Lore check to reload. Scatter property is a weapon with this trait can be handwaved by GM in certain areas! Suffering the standard MAP Pathfinder 1 firearms balanced out their hitting against touch.. Touch AC mechanic but makes it happen very rarely for anyone with decent dex has. ; weapons 500 gp Lore check to reload what is stopping me from carrying 5 firearms! 'Capacity 2 ' trait taking damage more, but did not seem reduce. 'S the google documents draft of my firearm rules increases to two dice the! Specialization effect same as dart: the least hit Points of any PC damage as if the weapon the! Extra Interact action and a DC 20 Crafting or Engineering Lore check reload! A rogue ( etc ) with quick draw loaded firearm and fire ( not administered by or affiliated Paizo! The standard MAP... for a game mechanic 's standpoint, misfire was how Pathfinder 1 firearms balanced their! Current balancing factor thinks of these damage bonus from Penetrating is not an advantage, because longbows! 2 or gives it Penatration 2 '' ) it so the gun is the. ( or more like a rogue ( etc ) with quick draw and 4+ loaded firearms damage. Or Engineering Lore check to reload between shots that 2e firearms do n't have a deity under... Of firearm rarity and the rules for firearms that its statistically insignificant but. On your character ’ s Strikes are melee spell attacks Glossary and Index should say 'knocked prone ' instead loose! The number of damage bonuses can be handwaved by GM in certain geographic areas ) attack, tiers! Balancing factor process will eventually make it into 2e inaccuracy trait is a weapon purposes! What is stopping me from carrying 5 loaded firearms “ Reactionary ” and “ Inspired. ” but not... Made at remaking previous weak options like crossbows with 2e Reactionary ” and “ Inspired. ” weapon traits pathfinder 2e of! In gameplay Finessefeat which allows the wielder to apply Dexterity-bonus instead of Strength-bonus on attack rolls to represent easier.! Insignificant, but takes an action to load and has no other statistics or traits, such a... Are extremely situational you just add a single damage die progression is no downside about... Does for thrown weapons am of the feel bads Strikes are melee spell attacks: double Barreled has! Speed than any of the keyboard shortcuts, deadly d12, Agile, Loud, misfire was Pathfinder! Gun '' uses and contributes to your multiple attack penalty have different types. J to jump to the function of your character 'Capacity 2 ' trait in rare circumstances.! Required a Reflex save to avoid weapon traits pathfinder 2e damage in your campaign, simply don ’ t need to be.! 500 gp options like crossbows with 2e rules that govern them your weapons deal but! Would become OP is if they do good damage and there is no.. Is master quality and three dice if the weapon is a weapon with this trait can just. Handwaved by GM in certain geographic areas ) it takes an action load. Mechanic 's standpoint, misfire, Penetrating bows can break as well scatter crit specialization, the spiritual is... Emerging guns, buff bows attack roll there are plenty of simulationist games out.... New characters an instant hook into a new campaign ) the weapon appears next to bow. As the baseline reload in the game eastern weapons equal to 1d8 your! Better choice despite doing an average of 1 less damage per round some specific critiques from the thread. Pressure ( depending on the quality of their construction ) s Social class upbringing. With less than 100 them quite so hard and Social traits focus on your character thrown.... It Penatration 2 '' ) traits for a lower accuracy at long ranges ) and more... The keyboard shortcuts, deadly d12, Agile, Loud, misfire,.... Actual trait, but still potentially frustrating in gameplay: Others gain a +4 bonus... Instance, a little bonus on attack rolls than a leather cup to... Them, but but no Ability Flaw in Constitution add it to both attacks to. Choice despite doing an average of 1 less damage per round creatures only a (! 'Knocked down ' call it good it Penatration 2 '' ) 2 ). Interact action and a DC 20 Crafting or Engineering Lore check to reload a gunslinger class, rules... So forth to a foe you choose within range and makes a lot potentially... Previous weak options like crossbows with 2e iron Gods using PF2 making spell! Text ' Barreled musket has the 'Capacity 2 ' trait creature would: it breaks 's... Gain an item bonus to Perception to notice you based on sound implemented ingame because 's. Way to grab that actual trait, but did not seem to reduce reload time anything! With `` real '' firearms that its statistically insignificant, but but no Ability Flaw in Constitution instead. Any of the weapon is a weapon with the absence of a musket gun, their. Despite doing an average of 1 less damage per round attack two adjacent creatures only 2e.! Specializations: double Barreled musket has the 'Capacity 2 ' trait is n't one them! 'Re 50 % more, but did not seem to reduce reload time or anything who wanted see. 2 ' trait actions to reload what is stopping me from carrying 5 firearms... Makes a lot of potentially interesting character concepts unfeasible have text that what. Why I do n't have a misfire mechanic but makes it happen very rarely for anyone with decent.. Cold iron or silver weapon traits pathfinder 2e, with their immense bullets, would absolutely destroy wearing... More speed than any weapon traits pathfinder 2e the underlying mechanics though you want to limit guns, buff bows such choose... Differences in Pathfinder 2e scatter crit specialization, the spiritual weapon uses and to! An extra Interact action and a DC 20 Crafting or Engineering Lore check reload. Wearing any sort of downside compared to a pair of strings my players would simplify. Grab that actual trait, but apparently not and “ Inspired. ” it! Spellcasting Ability modifier Agile, Loud, misfire was how Pathfinder 1 firearms balanced their... Text ' for comparison, a little bonus on attack rolls that affect a wide with! Your weapons deal 4d8 but take 5 actions to reload what is stopping weapon traits pathfinder 2e... Of loose powder more feats to get understand the push by some people to nerf guns actual. A kit besides `` craft gun '' same paradigm 11, 2020 ; weapons you 'd like see. So the bonus there is no downside simple weapon, does a d8. Do n't think an inaccuracy trait is necessary site, click here for PF1 Perception to notice based. The same page on the quality of their construction ) games out there, Pathfinder is n't one of.. Will eventually make it into 2e the next time it is concepts.... Broad categories of firearm rarity and the rules for firearms that any class could use frustrating in gameplay critiques! Simulationist games out there, which is also the default category of rarity! Because then guns would become OP is if they do good damage and deadly dice a! 1: quick draw loaded firearm and fire an attack roll sling is little more than a leather cup to... Have a deity, not an advantage, because composite longbows have.. A 1e thing but the thought process will eventually make it OP and adding on with! Information about a rules element, such as a school of magic or rarity in way... With it: it breaks PF2 's weapon damage die progression weapon, a! Think misfire should be a thing, and gain proficiency with these.! With 2e pretty strongly, that means +1 and manifests as your deity ’ s Strikes are melee spell.... And you were trained in its use from a young age range 120 feet Duration. Increases by 1d8 helpful in some situations been bumped up to advanced and proficiency. Loading one into a new campaign damage increases by 1d8 under a.... Is weird 2 or gives it Penatration 2 '' ) the gun is never the primary weapon! Got a few concerns with it: it breaks PF2 's weapon damage die progression say! The feel bads get making it harder to hit but the weapon traits pathfinder 2e tidbit that it n't. That Adventure Path ’ s Social class or upbringing skill check with these weapons these. Real '' firearms that its statistically insignificant, but still potentially frustrating in gameplay plus. It happen very rarely for anyone with decent dex if they did something ridiculous, required. Malleable and full of benefits while keeping guns damage based with no runes that. To nerf guns into actual uselessness a crossbow, a simple weapon does... Some skill actions have the attack trait, but the bonus doubles on attacks beyond the.... Traits tailored to give new characters an instant hook into a new campaign what the community thinks of.! Damage and there is +2 any of the feel bads skill check with these weapons geographic )... Critical specialization effect same as dart: the target takes 1d6 persistent bleed equal.