Massive Weapons doesn't work the way you think it does, it does not allow you to wield oversized weapons, only reduced the penalty - and Yes, paizo has confirmed this in either a faq or an errata, can't remember which. 2. You’ll just want to make sure you have enough rounds of rage to last the entirety of the combat, and you want to also make sure you’ve got a reliable way of removing your exhaustion—perhaps a paladin best friend that takes the exhaustion mercy. With jotungrup you can hold two handed weapons one handed right. So, in (not so much of) a nutshell, that’s the titan mauler. At 6th level, the penalty’s removed completely, allowing the titan mauler to wield a large greatsword without any additional effort. 1) Titan Mauler lets you weild lower penalties from size. Giant Instinct barbarians are reliant on landing a couple really powerful blows before going down, which means they are much more swingy than a fighter or ranger. FREE Shipping. So every -1AC is a +5% to hit and a +5% to crit for a total of +10% damage taken. If they have updated it, it's not included on the official Paizo reference document, and I can't seem to turn up any errata documents for Ultimate Combat on the site, either. Anyways, thank you, guys. Press question mark to learn the rest of the keyboard shortcuts. Titan Mauler barbarians are the glass cannons. Brand new DM here. If you stick with titan mauler until 14th level, though, you gain the titanic rage ability, allowing you to gain the effects of enlarge person during a rage, doubling the number of rounds of rage you spend and leaving you exhausted after the rage. The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society. ... (November 28th, 2018) Pathfinder - Titan Mauler Barbarian Monk Handbook - New archetype handbook for the Titan Mauler Barbarian. If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. Flourish: Flourish actions are techniques that require too much exertion to perform a large number in a row.You can use only 1 action with the flourish trait per turn. High damage, yes, but at 1st level, that drop in AC will hurt. This is largely for flavor, I suppose, but it’s probably a net-loss for the barbarian, since fast movement is very useful. No other character has NEAR the damage potential of this one. Then comes a Lv1 Rogue with a Sneak Attack with a Deadly Rapier and Crits for 40 damage with 1 Action; or a Fighter with a Pickaxe averaging 40 damage on his Power Attack Crits with 2 Actions (max being 68). Pathfinder Classic. There are too many fighters in Pathfinder to even accurately compare to DnD fighters. That 3rd swing is very unlikely to connect at low levels. Pathfinder 2 Barbarian Class Rage consumes you in battle. well ... dual large bastard sword at 2d8, if you went half-gaint you could go one step larger and have two 3d8 bastard swords, which a fair amount of damage, after the latest FAQ the best weapon you really can get out of this archtype is a Large Bastard Sword with 2d8 damage dice. In Pathfinder they're the Titan Maulers, Titan Fighters, and any other melee specialist who looks like they're compensating for something by using a sword nearly as big as they are. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack , … Instinct: Instinct abilities require a specific instinct; you lose access if you perform acts anathema to your instinct. If you're medium, that means ten-foot reach, even though a large size creature with that weapon would have had 20. Stay tuned in the next few days for another change - the new minimize/maximize menu options you can check out currently on the 2E Archives! In older editions it was the fighter with the tetsubo or the giant's bastard sword. .Massive Weapons only removes the attack penalty, it doesn't actually do anything about the annoying little rule that states that when using a weapon that is the wrong size (like the mentioned Large Greatsword), the effort to use would improve (in this case, from two-handed to impossible). 4.8 out of 5 stars 9. As you gain levels, monsters tend to get larger pretty quickly, so this will see a lot more use in a many campaigns than improved uncanny dodge would. Feel free to swap out rage powers for others that you like, as there are really a lot of good ones. This article is harebrained. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Should your table be using the most recent FAQ entry on the matter, the advice contained herein will not be of use to you.Many fans of Pathfinder may remember the Monkey Grip feat from Third Edition. Good stuff! He can throw a punch sure, he just can't take one. Nope, you're not missing anything here! that makes sense. Giant Insinct has highest potential of damage but comes at cost of making the character have lower AC so while your player might do massive damage if they hit, they can easily go down as well. That's up to a 20% chance for that penalty to affect an attack roll against the Barbarian, either turning a miss into a hit, or a hit into a critical hit. Of course, if you think a +10 to damage while raging is powerful now, wait until they can Whirlwind after their Rage makes them giant-sized. With Weapon Specialization being a +2 damage bump, that’s fairly significant, and we can see right there why previous designers were weary of a Monkey Grip feat without a penalty. .Massive Weapons is worthless, even with the loss of penalty by the time you hit lv12, since you can't use any weapon larger than Huge due to the effort of use changes. Any advice would be appreciated. For useful links, visit http://pf2.tools/, Press J to jump to the feed. ... Pathfinder 2E I'm building a Human Fighter into a sort of Knight character. A titan mauler barbarian with a d12 weapon is dealing on average 1d12+10 damage or 16.5 damage per attack. The few Tian who migrate from their homeland to the shores of Avistan and Garund are generally classed as a single ethnicity. A fighter with the same weapon setup is dealing 1d12+4 damage per attack, but has a +2 on attacks, so while he is only dealing 10.5 damage he is getting a +20% effective damage on it for ~12.6 damage. If you’re this far into barbarian, though, this is probably a better ability than indomitable will (which you give up for it), so it’s probably a fair trade. I suspect it was in a FAQ, though. This ability has the same general problem as Monkey Grip did—the attack penalty does too much to offset the benefit of using larger weapons. 2. And that's at level 1 (with bard support) BTW. Traits. Most monsters have a 15 or better AC so a minus 10 is like trying to hit AC 25. Nothing to it, right? 2013-05-25, 12:31 PM. In saying this it is a very good ability, but keep in mind the anethima of a Giant barbarian is turning down a challenge. All stats given for her are of the vanilla Barbarian, however. For these situations, the Pathfinder Roleplaying Game has created archetypes—prepackaged modifications to abilities that can be easily swapped out of a given class to help customize its focus. 13.5k 2 2 gold badges 37 37 silver badges 95 95 bronze badges. So two things to keep in mind about the feature: It is only available when you are using a weapon built for a Large creature. Once they've been tripped, their AC drops by another -2. Fortunately the … Introduction to the Barbarian. So they're like glass cannons who will need that entire d12 hit die to stand up to any hits and crits they'll surely be taking. 268 2.0 Prerequisites trained in Athletics. Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements. and this makes it usable with jotungrip. 95. Spoilers. So let’s take that information and put it into practice. Detroit Axle Prime - 2 Piece Rear Driver & Passenger Side Shock Absorber Set for 2005-2012 Nissan Pathfinder. The Tian people, however, come from an entire continent, and as such are not one united ethnicity, but many different ones. $47.95 $ 47. Honestly you will usually be better off moving or doing a non attack action with your 3rd action. Also, brand new to pathfinder 2E in general so I apologize for being a noob. The FAQ entry greatly diminishes the value of the ability, as there is essentially no reason for a Medium character to need a Large one-handed weapon, as a Medium two-handed weapon will have, in most cases, the same damage and require no special class abilities to use. Retrieved from "https://www.dandwiki.com/w/index.php?title=Titan_Mauler_(5e_Subclass)&oldid=979911" That's nothing. You're actually better off attacking twice. Human Barbarian (Titan Mauler) 5 Ability Scores (15 Point Buy): Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8Feats and Powers 1 Power Attack, Furious Focus 2 Rage Power: Lesser Beast Totem 3 Extra Rage Power: Animal Fury 4 Rage Power: Reckless Abandon 5 Raging Vitality. Lore / Personality - VERY important. Just this once, we're going to ask you to wait. I rolled a giant instinct barbarian for our first foray into PF2 and I distinctly remember the feeling dropping some 30 odd points of damage on some poor sap out the gates (the cleric had cast magic weapon on my axe) at level 1. Prerequisites trained in Athletics. Psyckosama. Wish us luck! Centered around dragon- and giant-killing, the titan mauler wields weapons taken from felled giants and learns the very useful trick of avoiding the reach of his massive foes. If it last longer I start to get worried for my players. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery. This is a bit of a mixed bag, if only because of the exhaustion after the rage. But when you did the math, Monkey Grip didn’t really make you a better damage dealer. It's crazy damage output, especially if you couple it with a magic weapon spell, but this is balanced by the fact that they're a lot easier to take down. For those, the mighty swing rage power would be a great choice once you hit level 12. Each base class in the Pathfinder Roleplaying Game draws upon a central idea, a basic concept representing the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters. You gain access to this larger weapon, of any weapon type otherwise available at character creation. I mean the general point of a barbarian is to hit really, really hard, and the giant barb hits the hardest of all. If I understand the ability correctly, this gives him +6 damage when raging. That is a good fight for PCs then. This is not at all a negligible drop, especially considering the rule of criticals happening when a roll beats the DC by 10. If he’s using a greatsword, his base damage jumps from 2d6 to 3d6—which, on average is an extra 3.5 damage a hit. Please Vote. I'm psyched about the game now! @kris V: You don't gain the weapons' reach when you use an oversized weapon, you keep your own. If you need to fit in another feat at that level, you can do so without any issues. Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. Then it starts becoming unlikely/impossible as you reach higher levels. He hits hard, sure, but with that low AC monsters will have no problem critting against him and he'll go down fast. He'd really probably have to take Monkey Grip six or seven times for that thing. I know this post is old but i have to point out that in an Errata somewhere that Massive Weapons was supposed to also say: any weapon that no longer has a penalty is treated as being the correct size for them. Most DMs I know would still allow a Medium Titan Mauler to use a Large greatsword, as that seems to be the intent of the ability itself. If you want crazy damage, try fighter with power attack and great pick. Defensively, this means the titan mauler will have to stick to light armor until he can pick up a mithral breastplate if he wants to avoid a 20 ft. movement speed (and that’s generally a very good idea). And thusly. In a technical sense, you don’t need Raging Vitality until your level is half of your Constitution score (to prevent that nasty instant-death scenario that happens if you’re knocked unconscious while raging), but it’s a good feat anyway. Remember that any given bonus or malus to AC is doubled compared to 3.5/P1e/5e since it also counts as an additional keen rating, since you crit on a +10. You’ll see the following key terms in many barbarian class features. And he has a +2 AC compared to the barbarian, so he is also taking 20% less damage. I'm also really confused because compared to DnD, all the other classes seem pretty nerfed. Unfortunately, the FAQ entry makes the archetype, so far as I can tell, almost entirely pointless. But you know what I remember more than that? The same feats and rage powers tend to benefit them both. This ability replaces uncanny dodge. But, who picks the titan mauler archetype if they’re concerned about defense, right? A power attacking fighter can do 2d12+4 at level 1. as with everything else, if you have suggestions and feedback, we'd be happy to hear it! So, in the end, all those Buster Sword dreams were crushed, and Monkey Grip was left to despair, both unloved and unused. Kevin C Morris (author) from SOUTH BEND on January 17, 2014: The article is about a year older than that FAQ entry, which you can verify by noting the last updated date of February 2012 against the FAQ entry itself: " Barbarian--Titan Mauler: Can a Medium titan mauler wield a Large two-handed weapon, such as a Large greatsword? Page 87: In the barbarian's Titan Mauler (Instinct Ability), change “You gain access to a weapon one size larger than you” to “You gain access to this larger weapon” This accounts for Small creatures using a weapon built for a Large creature, as stated in the previous sentence. Hello. If party bard sings and casts magic weapon on him, the fighter crits on circa 16+ (14+ with flank) for 7d12+8 damage. They are designed to hit extremely hard, and get hit hard in reply. Giant Barbarian has no staying power at all, total glass cannon. Good luck with the game mate it's a lot of fun. My boss in the simple module im running for them only has 50 HP. So my thought was a reach polearm in one a greatsword in the other, threatening a gazillion squares and then do whirlwind. I play a giant instinct barb in a game. None of the titan mauler's abilities say the character can break the "steps" part of the "Inappropriately Sized Weapons" rule, so the character still has to follow that rule. Titan Mauler When it was originally published, Massive Weapons completely omitted the text which allows the Titan Mauler to use oversized two-handed weapons. I literally have not run my first game yet. Ruse. 4.8 out of 5 stars 296. This is, in essence, Monkey Grip without the penalty that kept it from functioning properly. The feature I'm concerned about is Titan Mauler. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. This guide as written assumed the original Rules as Intended were to allow the use of Large weapons without qualification. Centered around dragon- and giant-killing, the titan mauler wields weapons taken from felled giants and learns the very useful trick of avoiding the reach of his massive foes. When I saw this archetype I wanted to play it but go in a completely different direct than the massive weapons. Titan Mauler gets enlarge cast on them while raging. You gain access to this larger weapon, of any weapon type otherwise available at character creation. So, let's discuss how Companions should be respeced, for a thousandth time probably ːsteamhappyː . Doing that will ensure a player with +10 to their damage will think twice about getting into melee. You can find Feat Rules here. The damage potential is INSANE). If he’s the type that would have loved to dual wield greatswords at level 2, he can instead use two large-sized longswords (which have the same base damage) at no penalty. Author's Note: This guide was written prior to a Pathfinder FAQ entry on Massive Weapons which states that it does not allow the use of a Large two-handed weapon by a Medium character. Titan Mauler (Instinct Ability) You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). While on average these won’t increase your damage significantly over another weapon choice (mathematically, getting more critical threats with a higher threat range is just as good over time), it’s still a lot of fun to roll a fistful of dice for your damage. The "Inappropriately Sized Weapons" rule (Core Rulebook 144) says (in summary) that a creature can't wield an inappropriately-sized weapon if the size difference would increase it one or more "steps" beyond "two-handed." Game $19.99 $ 19. at first, the -2 to AC didn't seem like a significant drop. General: That's not really true. My standard rage dmg is 2d8+9 15-20x2 with 1d6 stacking bleed. Am I missing something with the rules? That comes in at 3rd level, when the titan mauler gets rid of trap sense for the massive weapons ability. Kevin C Morris (author) from SOUTH BEND on July 03, 2012: I haven't been able to turn up that errata, can you provide a source for that? If the over-sized weapon is a reach weapon, you are treated as wielding a reach weapon. Unfortunately the rules are quite hazy if this is possible. Thank you for bringing the new FAQ item to my attention. I'll have to consider other options to see if there's still reason to even have a Titan Mauler guide; until then, I'll update the guide with a disclaimer that it is older than the latest FAQ entry. Hear it gives him +6 damage when raging giant barbarian has no staying power at all, total glass part... For a thousandth time probably ːsteamhappyː, we 're going to ask you to use a (..., you agree to our use of large weapons without qualification you from full health into Dying... also... 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